![]() If you'll notice, people seem to only be in favor for this if it "makes the work easier for the developers," which makes me doubt how genuine those comments are. If they took a vote, the material editor as we know it would stay. Young developers need to stop ignoring perspectives and venture out of their coworker niche to get a better understanding of how the rest of us prefer to do things. ![]() It's like if Blender required JACK (as in one of Linux's audio servers) to work. You may have more control with the node editor, but it's definitely not easier. If I need something to have more color or contrast or whatever, I just shrug and use GIMP or DigiKam and maybe work in layers if I have to. The mode editor is more intuitive? What?! I've been using Blender since 2.3 and I refuse to touch the node editor. Better to just get it over with and profit in the long term This is when you realize the old technology is holding you back, limiting your potential. at some point if you get better, you're going to realize you're not satisfied with what you make anymore, it just doesn't look good enough, doesn't look how you wanted. But art wise you're going to be left in the dust. I'm sure once you've put in as much time with the new system as you did with BI you'll look back and say to yourself, why didn't i switch sooner, this is so much easier.Īlso if you can't bring yourself to move on, then just stick with the old. But you had to learn BI once, now it's time to modernize and learn the new system. anything that is different from what you're used looks difficult at first. Click on new material, click on the little grey icon next to the color and select image texture from the menu.ĭon't confuse difficulty with difference. in the node editor you have exactly a visible representation on what influences what.īut even besides that, you could just use the side bar like in blender internal. ![]() In the old system you have to know which bars have influence on what. you have a material node, you have a texture node, connect them up with a line. otherwise you would be typing python code. ![]()
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